This Game is About A LoneTraveler Gathering Knowledge And Experience. This is a Turn based RPG with Tile based Movement. it will be a Unique for both me the Developer and you the Player.

  • if you have Any Questions Feel Free To Comment Here

About Mechanics

  • Tile based movement
  • RTS Game Elements
  • Automation
  • i will add Scratch like Programing Mechanics to the Game 

Controls

  • AWSD / DPad For Player Movement
  • A/X/Enter For Interact With Menu
  • B/O/Escape For Reveling The Pause Menu In Game

Credits / Special Thanks

Social Links

NOTE

  • This was a Prototype for the Movement System to be used in the Game
  • If You Have Any Issues Please Check The Known Issues Section First
  • If You Have Any Ideas To Add To the Game or The lore of the Story of the game You Can Comment Here Idea NotePad
  • These Textures In The Game Are used As A Place Holder for now.

Development log

Comments

Log in with itch.io to leave a comment.

This is a huge change! I'm curious what you're trying to accomplish with this pivot? What did the old version not do that you wanted, and what is this new version attempting to do to now get it?

I Wanted To Make The Game Fast Pase Dungen Crawler infinity Replayable So in the Earlier Version I opted for a Spelunky style World Generation But I Realized That I Will Take Many Levels To Make It Scheme infinite So I opted For A procedural approach. In the Previous Version I was Not Able to Expand the Goal of The Game But With This Version I Can Take It in Many Directions .In the Old Version There Was No Real Reward For Compleating the Level And There Were Few Options For Reward That Would Make Sense With The Game Play But With This Effect a Combat Between In Some Way or other and With This Vesion I Have the opportunity to re write my messy code so that I can update It Much Easily and can understand my own code

Sounds like you've reworked it to a base so that you can build on top of it. Curious to see where you take it!

Thank you so much for building and sharing this! We all thought it was very cute on the stream. The pixel art is very clean, legible, and has a great aesthetic. We were wondering about different ways to escalate the dramatic tension as we were exploring largely similar rooms throughout. Somone recommended possibly not being able to walk on the same tile twice? I don't know, you're the developer, you'll come up with something unique to you.
Thanks again for making something for the first time.

Thank You For Playing My Game

(1 edit)

You Can leave a Comment Here